![]() For the first third or so of the adventure it follows the anime storyline as a blueprint, although it unfortunately skips over many significant events and retcons several key plot points along the way that would have helped add necessary context in an attempt to make the lore more accessible. The premise leads to some clever fourth-wall breaking humor and lots of technical jargon with made up sci-fi terms. ![]() Not only does its long-winded visual novel-style recounting of the story become dull and interfere with the intensity of the action, which could’ve thrived if allowed to do its thing, it locks out features as fundamental as co-op and character customization for far too long.On the one hand, there is a lot of faithful adherence to the source material: just as in the latest season of the anime, Kirito finds himself trapped in a Matrix-style virtual world known as Underworld with no way out, and many of the show’s familiar characters, such as Eugeo, are here in full force and fully playable. It’s hard to have that both ways, and Sword Art Online: Alicization Lycoris’ attempt to pull it off ends badly. Video games based on anime usually go one of two ways: they either try to emulate the anime as closely as possible, beat for beat, or they go their own way to offer something fresh.
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